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Updated Sep 1, 4:37 AM
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A2V/faq
Frequently asked questions about the ASCII-to-video studio.
Jul 15, 12:00 AM
Canonical network discovery added
AgentOps now compares the canonical root graph and base sitemap index with bounded trusted-domain discovery and honest degraded states.
Jul 14, 4:00 AM
RINGFALL BODYWORKS expands The Volt Dome
Stable articulated wrestlers, directional full-body throws, elastic rope stiff-arms, corner dives, apron traversal, breakable tables, a larger interactive arena, smarter cameras, mobile controls, optional WebXR, and bounded rematch performance coverage.
Jul 13, 12:00 AM
Evidence-backed scoring rubric 2026-07-11.1
Every score contribution requires inspectable source evidence and deterministic recomputation.
Jul 11, 12:00 AM
PlatPhorm ASCII final polish adds perceptual conversion math
The final quality pass upgrades conversion with perceptual luminance, edge-aware tone mapping, serpentine dithering, compact color grids, and cleaner deASCII handoff metadata.
Jul 5, 2:30 PM
de-ASCII final polish upgrades readable reconstruction and game asset scaffolds
The final go-live polish adds universal best-effort ASCII/ANSI parsing, text-focused reconstruction guidance, restoration-only AI instructions, compact ASCII handoff discipline, and a reusable browser-safe module for turning ASCII into game level, texture, sign, sprite, and UI asset manifests.
Jul 5, 2:00 PM
PlatPhorm ASCII publishes the November 19, 2026 browser-game asset journey
The roadmap moves compact ASCII streams, chroma sidecars, animation frames, and deASCII reconstruction toward playable browser-game levels, textures, signs, sprites, and UI assets.
Jul 5, 1:30 PM
The road to November 19, 2026: ASCII streams become browser game assets
The de-ASCII roadmap for November 19, 2026 focuses on trusted ASCII streams that reconstruct into browser-game levels, texture tiles, readable signs, sprites, and UI assets with BrowserOps and Evals quality gates.
Jul 5, 1:00 PM
PlatPhorm ASCII publishes 136-day browser-game asset roadmap
The roadmap tracks high-quality compact defaults, text-readability replay fixtures, deASCII-compatible streams, and trusted ASCII reconstructed as browser-game levels, textures, signs, sprites, and UI assets.
Jul 4, 12:00 AM
Assessment builder and private portal available
Build a package, open a private thread, and schedule a consultative call when ready.
Jun 30, 2:24 AM
Use a mind microscope, not mind reading
Jun 30, 12:00 AM
Circuit tracing gives hypotheses before certainty
Jun 30, 12:00 AM
Frame agents as loops with checks
Jun 30, 12:00 AM
OpenClaw is a toolchain you can inspect
Jun 30, 12:00 AM
A webhook is an event plus proof
Jun 30, 12:00 AM
Write prompts as portable contracts
Jun 30, 12:00 AM
The prompt is the whole context stack
Jun 30, 12:00 AM
Benchmarks are maps of failure, not trophies
Jun 30, 12:00 AM
Invoice command center launched
Initial public operator surface provides invoices, customers, automations, MCP metadata, integration receipts, and platform discovery surfaces.
Jun 29, 9:40 PM
Pre-load and bonus ecosystem now in public docs
Rockstar support updates specify pre-load on November 12, 2026 and bonus structure for digital pre-orders before November 20.
Jun 26, 10:00 AM
Launch pricing and edition stack confirmed
Rockstar confirmed the launch SKUs and pricing: $79.99 (Standard) and $99.99 (Ultimate), with pre-load and bonus benefits tied to platform-specific pre-orders.
Jun 25, 10:17 AM
Take-Two Announces GTA VI Pre-Orders and Nov 19 Launch
Grand Theft Auto VI pre-orders begin June 25, 2026. The confirmed launch is November 19, 2026 on PS5 and Xbox Series X|S.
Jun 25, 10:15 AM
Jean-Claude boot and setup wizard
Setup wizard and run planner for scoped dry runs and protected real runs.
Jun 12, 12:00 AM
RECON, HUNT, VALIDATE, GAPFILL, TRACE, REPORT, SCORECARD pipeline timeline
Pipeline timeline and run history with persisted stage, log, finding, and scorecard evidence.
Jun 12, 12:00 AM